![]() ![]() Will go to the kitchen and open the kitchen's overview when clicked. Kitche problem: Sometimes we miss an object or don't remember to get stock into the kitchen, this notification will let you know when an order could not be fulfilled. Will open the transports and deliveries section when clicked. Transport Capacity: Lets you know when the transport capacity has been reached (and passed) and pax may not be able to get to your airport. We've added some smaller notifications to help you in day to day gameplay or just show you something that may get missed for a veteran player or a new player doesn't know about. Based on your feedback, in the forums & during live-streams, we went ahead and removed this restriction completely for both roads and road ramps! With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. Roads can now be placed underground and can tunnel under existing structures. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us! One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods). Once switched just connect the gate's "terminal side" to a door in the terminal. You'll get different requirements for both and the game only displays the problems for the current mode. To switch the mode just click the gate and select the "Switch Mode" button. This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.15+ Airlines & liveries 15+ Aircraft, turboprop to turbine.Play your way! Multiple concourses, or a single large concourse? It's your choice!.Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself). ![]() Research & Advancement: Technology, transport, accounting tools, land expansion, etc.Details: Security, Check-In, Boarding, Food, down to first class & coach queues.Infrastructure: Fuel & baggage, public address systems, flight info displays, etc.Systems-Based Gameplay: Everything has purpose.You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure - baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc - and much more. Now though, no vehicles are active on the taxiway at all.SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport. The vehicles in the hangers have been active in the past - the baggage cart unloaded these two planes and the fuel trucks went to fill up at the resupply. The pattern shown in this screenshot is mirrored below with another hanger and baggage station. There are no roads at all on the plane side of the terminal, all vehicles access the taxiway directly. The baggage system is wired correctly - it comes in from the ticket desk in to a hub and is piped out to the the taxiway. I've seen a few other posts in the sub about this and I'll clarify a couple of things: I've tried to manually dismiss them but they aren't moving and the button for that now says "active". The first two planes have landed and are now stranded at the gates not being loaded with baggage - the image isn't very clear but they've been there for ~450 minutes. I've just finished building my first terminal after playing with the tutorial and scheduled my first flights. ![]()
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