The size of the rings will expand as the attack travels. Ice Slam: Bob The Frost Giant starts off by slamming the ground with his Frost Giant Greataxe towards a random player, creating a small ice circle towards the target. This boss has a total of 6 moves, one being passive.ĭual Ice Beams : Throughout the battle, ice beams connected by two orbs will be sent in random directions from random locations outside the arena, moving very slowly but can deal rapid damage to the player if made contact. The Midgardian Champion has a base of 5Q HP on Insane and 9.6Q HP on Nightmare difficulty.īob The Frost Giant is the second boss of Northern Lands, encountered in the 4th room Bob The Frost Giant is a Jötunn that is holding the Frost Giant Greataxe. The rate at which the passive beams spawn is increased intensely for a few seconds, along with an increase in the damage the beams do. Sun-Burst Barrage: Afterwards, the Midgardian Champion teleports back onto the pillar and will spawn in beams incredibly fast creating a sunburst pattern. Note that if no players are not in the arena during the Champion's Jump attack, and if a player enters the arena, then the Midgardian Chamption will throw the big shuriken on the pillar instead. All spiked rings explode and deal damage in an area upon contact with a player. The Midgardian Champion will then release a bigger spiked ring which is much bigger in size. Shuriken Barrage: Next, five spiked shurikens will then be summoned and directed towards random players. Whirl Wind Orbs: The first attack consists of many red whirlwinds being summoned from outside the arena to fly inwards, moving in straight lines around the arena, dealing rapid damage to players who make contact.Ĭhampion's Jump: Next, a massive circle will appear under a random player, with the Midgardian Champion appearing in the middle after a long delay while dealing damage to players within the circle. The distance from one beam to the last is random. This boss has 5 moves, one being passive.ĭual Beams : Passively throughout the fight, two beams will span through the middle of the pillar and rotate around the arena, pulsing with set timing to deal damage. The Migardian Champion appears to be wearing the Midgardian Warrior set with a slight modification, that being the red lines replaced with white outlines, as well as holding the Northern Runic Blade. The Midgardian Champion is the first boss of Northern Lands, encountered in the 2nd room, standing upon a pillar. Each attack deals damage and inflicts the 'Anti-Healing' debuff onto hit players, preventing them from being healed for a moment. Between attacks, they stay stationary for a moment before attempting to either attack again or move towards a player to close distance. It attacks by creating lines perpendicular to the direction they are facing multiple times over a large range. It is wearing a retextured version of the Midgardian Mage set that has a white base color and a light pink and purple trim color. Players damaged are temporarily frozen in place. It appears to have the power to create a spear that can stun people with its hands, that attack in a line that spans both ahead of them and behind them. It is wearing a retextured version of the Midgardian Guardian set that has a white base color and light green trim color. It follows the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a circle attack around itself, dealing damage twice with a second circle slightly bigger than the first, before firing ahead an attack in the direction it is facing. It is wearing a retextured version of a Midgardian Warrior Set that has a white base color and light blue trim color, as well as the light-blue Dual Phantom Daggers. The Northern Warriors are a melee-type mob. The mobs deal between 184M and 216M damage on Insane and between 294M and 326M damage on Nightmare. Each mob has 1.53Q base health on Insane and 3.2Q base health on Nightmare. In Northern Lands, there are 3 different types of mobs.
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